Baby-Face Bias

I've seen a few different people complaining about the similarity between Disney heroines, and while I don't want to join in on that debate, I feel now's a great time to talk about why so many protagonists in animated movies have baby faces or child-like features.

As for why the girls in Frozen look so similar to Rapunzel, the reason seems so obvious that I'm surprised I even have to point it out:
I'm not saying the designers were going for this. But millions and millions and millions of dollars in Rapunzel merchandise was looming unspoken over every character decision on Frozen. Even if it was spoken, I can't blame anyone for riding that money train while it's barreling along.
But enough of that. What I want to talk about is called Baby-Face Bias. The word bias in there makes it sound like a bad thing, but this principle is awesome because it allows designers to use the natural conclusions people make when seeing a character for the first time, and helps us to predict the lens through which the audience will view that character's actions as they develop. It's not entirely clear how much of baby-face bias is innate and how much is learned, but it appears to be true across cultures.

To understand this, you have to first understand that most character designs are not meant to be a reflection of real life. They are symbols of real things, exaggerated to create the illusion of life. There are lots of reasons for using symbols in design, including the uncanny valley, but I won't talk about that now.
This is an eye.
This is not an eye. It's just a symbol that we understand to mean "eye."
Once you recognize that you're working in symbols, you can start thinking about how you can manipulate those symbols to say what you want, sort of like letters turning into words, and then words turning into sentences.

To understand what baby-face bias tells us about the character, let's compare against the biases that come with a mature face.

These proportions and shapes tell us that this character is able, experienced, and established. You might rely on these shapes and proportional relationships to design a character that is capable and cunning. In fact, use them all at once and your character might be seen as too "streetwise" to be trustworthy.
In contrast, a baby-face says the character is naive, helpless, and forthright. We naturally see that character as having a not-completely-formed identity, or as having a destiny that is not yet defined.

So why are baby-faced features so popular in animated protagonists? Well, the large eyes and big head definitely help make the character readable from multiple distances, but I don't think that's the fundamental reason why.

Most children's movies are about characters who are searching for their destiny or identity, or who are earnest-hearted characters facing a difficult or indifferent world. The characters then are designed to fit the stories, and the similarity in the stories naturally result in similarities in the characters.

That said, very few characters actually go full baby-face; most mix elements together to achieve a character that combines the right elements of experience, capability, innocence, and development. I picked mostly male examples because I wanted to show that baby-face isn't just used on female characters, although I do think most animated films tend to lean more heavily on baby-faced features for women (not just Disney).
Look at the difference between Robin Hood (protagonist) and Little John (sidekick). As capable as Robin Hood is, he's basically a kid, innocent, honest, and unspoiled by the world. Little John is a bit more wary and established: he is who he is already, no character arc to be expected.  

Aladdin's mostly adult shaped face---but with somewhat rounded chin, larger head and baby eyes---supports a character that can be capable and crafty, but also naive and honest-at-heart.
Flint has the proportions of an adult and a more prominent nose, but everything else about him says baby: reminding us there's innocence and good intent behind his irresponsible and dangerous experiments.
Po=chubby baby. Except the larger brow and broad nose with the arced muzzle, give him the potential for some really aggressive moments. 
Even the middle-aged appearance of Mr. Incredible is softened by some baby face: large eyes, long forehead, soft chin, compressed nose-eye triangle. He was more visually defined and sure of himself earlier in the movie, but at this point is exploring his identity and place in the world. 
Even the ridiculously baby-faced Elsa is using certain elements to add maturity and a bit of gravity: stronger brow, longer nose, defined chin, half-squinted eyes.
Could you tell all these stories with characters who have mature-face bias instead? Maybe, in fact it might even be interesting. But doing so would require extra exposition to establish the character's personality, and convince the audience (most of which are very young) to go emotionally with the character on that journey. When you've got an animated film's running time and budget, it makes sense to just design a character that says all the same things and make that screen time unnecessary.

I'm not expecting this post will settle any debates, but hopefully will give some insight into some of the thinking behind baby-face in protagonist design. I'd love to hear what you think too!