I've worked in the animation industry for more than 20 years. Here's a breakdown of where I've been and what I've done:
Worked for 10 years at Saffire, doing everything from pixel-pushing to leading art teams and directing cinematic sequences.
Worked at Disney’s Avalanche Software for 2 years as a game world builder and 8 years as a character, prop, and environment, and figurine designer (including couple projects as a lead concept artist).
Character designs for Sony Pictures Animation.
Illustration, design, color keys, and art direction for Blizzard (Hearthstone, World of Warcraft).
Environment Design for Dreamworks TV.
Character Design for Disney Imagineering.
Book and magazine illustrations for HarperCollins, Scholastic, ImagineFX, and a variety of other clients.
Character Design for Ravensburger.
Character Design for Skydance Animation.
Teaching online at Schoolism.com.
Presented workshops on lighting, composition, and character design in Masters of Digital Painting Moscow, ComiCon San Diego, Los Angeles Academy of Figurative Art, Schoolism Live! Toronto, Schoolism Live! Berlin, Schoolism Live! Stockholm, Schoolism Live! London, Schoolism Live! Vancouver, IDEA Academy Rome, Schoolism Live! Israel, Schoolism Live! Chengdu, Ubisoft Düsseldorf, IAMAG Paris, Blizzard Glendale, RIOT Games Los Angeles, CrazyLabs Israel, Amazon Games Seattle, Lightbox Expo, AdobeMAX.
Currently teaching in the Animation program at BYU.
Living in Utah with my wife Marilyn and our ten children.