I usually show the best stuff I did rather than the odds and ends from a project, but Cars 2 was mostly odds and ends for me. So here's a glimpse into the actual day-to-day work of a concept artist.
Our world builders are very competent, but we end up doing lots of paintovers anyway, I think because multiple eyes on something always produces better results. |
Another early task was to test out how various game design ideas for gadgets would look on the cars. I don't think any of these ideas made it into the game. |