Something else for the TS3 game. Designing a toy is both fun and boring at the same time. You have some interesting restrictions to play around with and the result is appealing and familiar even when it's something new. But then there's this frustrating threshold of imagination and life that you just can't cross without losing the things that make it toy-like.
I never finished the interior shots because the game went a different direction, but you can at least see where I was planning to go.
I never finished the interior shots because the game went a different direction, but you can at least see where I was planning to go.