A while back I took a character design class from Ryan Woodward at BYU. It was a very useful class for me in many respects, mostly because it got me out of my comfort zone by quite a bit and made me reconsider my approach to character design.
Some of my work from the class was pretty terrible, but I'll share some of my favorite things.
In one section of the class Ryan made us attempt to imitate several artists' styles on our own character designs. I think this part had the most profound effect on my thinking about character design and style. I really screwed it up with the Claire Wendling imitation, but I'm pretty happy with my Shane Glines and Alessandro(sp?) Barbucci designs. But I'm not going to even post the abomination that came out of the Mike Mignola attempt.
The final assignment was to take a character design you had done earlier and make a 3-view turn-around of that character, make an expressions sheet for that character, and design 3 other characters from that world and style. I wish I had more time to make these designs really great, but I just didn't. But here they are anyway.
Some of my work from the class was pretty terrible, but I'll share some of my favorite things.
In one section of the class Ryan made us attempt to imitate several artists' styles on our own character designs. I think this part had the most profound effect on my thinking about character design and style. I really screwed it up with the Claire Wendling imitation, but I'm pretty happy with my Shane Glines and Alessandro(sp?) Barbucci designs. But I'm not going to even post the abomination that came out of the Mike Mignola attempt.
The final assignment was to take a character design you had done earlier and make a 3-view turn-around of that character, make an expressions sheet for that character, and design 3 other characters from that world and style. I wish I had more time to make these designs really great, but I just didn't. But here they are anyway.