Brush Review 2: Painter 10, Painter 12, Photoshop CS5

I used to paint mostly with custom brushes, but my old custom brushes aren't very practical for demonstrations since they confuse new students.  So when I bought Painter 12, I branched out into the stock brushes some more.  Here are some of the ones I liked: some new to Painter 12, some that have been around for a while, and one or two from Photoshop.
First of all, the "Real 2b Pencil" from Painter 12.  This is the only thing I use for drawing now, except occasionally the markers.  Why?  Because it feels exactly how you would want a digital pencil to feel.  The only problem with it is the fat Wacom pen's inability to lay completely on its side like a real pencil would.  But once you get used to it you'll never go back.  And it's a "cover" pencil so you can draw with any color.

Painter 12 finally got markers right.  I like quite a few of the new markers, but my favorite is the "Variable Chisel Tip," only I changed the Opacity control to pen pressure.  
The new markers basically treat a single stroke all as wet ink, and don't layer on new color until you start a new stroke.  If you've used art markers before you'll immediately feel how much better these are than Painter's old markers.


The next brush has been around in Painter for a while, but they've improved it just slightly for 12: the "Grainy Water" Blender.  Something about the way it blends feels really intuitive, and best of all, if you're blending line art, you can see the original lines underneath just like you do when blending natural dry media.   Lately I've been using this brush instead of an eraser when drawing, because the unique way it blends gives you a very natural feel.
The "Grainy Water Blender" makes two brushes I would have avoided before suddenly become pretty nice:  The "Real Soft Chalk" and "Real Hard Pastel."  The former is ideal for mixing and adding depth to your colors, the latter gives you a nice opaque color with some texture when blended.

One inherent problem with digital painting is that it will never feel as tactile and "right" as natural media.  However, digital media DOES provide extra controls and options that you may not have with, say, something like watercolor or oil paint.  So why did the Painter guys make their new Watercolor and Oil brushes even MORE painful and unpredictable than their real-life counterparts?  I don't know, but I'm going to recommend you use some of their older brushes instead.
The watercolors Painter 10 (or 9?) introduced are mostly just useful for adding texture to your image.  I really like the "Diffuse Bristle" for that very purpose.  If you absolutely must use the new watercolors for actual painting, the "Wet Wash Flat" isn't horrible.  But if you want something that does what I described above, in mixing some of the benefits/feel of natural media with the power and flexibility of digital, use the Digital Watercolors.  In my last post on brushes I think I liked the "Simple Water" best.  Well, the "New Simple Water" is even better.  Digital water color is best for adding color to an existing drawing, like this:
Original drawing
Fine details added using Real Soft Chalk and Grainy Water Blender
My favorite part: low pressure pushes the colors around and pulls some of the color out, much like the behavior you'd get when switching between a wet brush dipped in color and a damp brush.  If you want to have more than one layer of digital watercolor at a time, create a new layer and turn off "Pick Up Underlying Color" in the layers menu.  If you want to dry the digital watercolor (merge colors with the canvas) for any layer, the option is in the Layers menu.

The new Oil brushes are garbage, for the same reasons I cited above: less intuitive than the real thing, and nothing new added by making it digital.  Maybe a little less expensive and fewer health risks, but Corel could definitely do better than this.  The biggest problem is that none of the Oil controls can be attached to pressure, pen tilt, or any other Wacom settings.

I thought I'd throw in an addendum for Painter users who are curious about Photoshop CS5, or for Photoshop users who want the same results as Painter.  I'm sorry to say that for the most part, Photoshop does everything differently than Painter does.  It is possible to make a Painter brush feel exactly like Photoshop,  but getting Photoshop to mimic most Painter brushes is just impossible.  Photoshop does a few things well, like the way it handles Dual Brush effects and texture.  But its brushes don't scale well, making edges hard to manage, and its Mixer Brush Tool doesn't live up to hype.  In fact, CS5's Mixer Brush reminds me a lot of Painter's Oils, and you know how I feel about those.  You'll get much better behavior from modifying your smudge tool (which isn't as good as the Grainy Water Blender in Painter, but it's way better than the Mixer Brush settings for blending).

Class sale

I did this image as a tutorial about mixing light colors for my Schoolism class.
I also noticed that my class wasn't included on the flyer sent out by Schoolism, so I thought I'd better post something and say that the sale DOES apply to my class.  The sale is $100 off self-taught classes, until Jan. 25, 2012.

Neversink cover

Here's another book I did art for.  I did a bunch of interior art for this as well, so I might post some of it when the book comes out next year.
I was heavily inspired by the art Xiangyuan Jie did for Brother Bear, especially his painting of the glacier creeping over the mountain.  It just seemed like the right feeling for the world of the book.  Check out his art, he is amazing!

Clouds

I forgot to mention that Schoolism is having a $100 off sale on all self-taught classes for people who sign up today and tomorrow, if anyone's interested.  Sorry for the late notice!

I did these clouds as a 45-minute warm-up this week, thinking I'd show some of the things I teach about atmosphere and clouds in the class.  I saw this scene last year and it has stuck in my head ever since.  Painting clouds can be really fun!

Link vs. Link

For the Avalanche blog "Legend of Zelda" topic.  See if you can decipher my feelings about the newer Link designs vs. what I imagined the old one to be.

Random Cars 2 Concept Work

I usually show the best stuff I did rather than the odds and ends from a project, but Cars 2 was mostly odds and ends for me.  So here's a glimpse into the actual day-to-day work of a concept artist.

I was the first concept artist on Cars 2, and my first job was to create a style guide based on the first movie since Pixar didn't have one for Cars 2.  I did a bunch of pages for this, but I'm only posting these (and posting them very small) because I'm worried about legal issues.
We had almost no art from Pixar at the start, so my first task was to show how to translate Tokyo's Ginza district at street level into the Cars world.  I gave up on this one because I knew this was mostly wasted effort since we would get the actual art from Pixar later.
Our world builders are very competent, but we end up doing lots of paintovers anyway, I think because multiple eyes on something always produces better results.
Another early task was to test out how various game design ideas for gadgets would look on the cars.  I don't think any of these ideas made it into the game.
I went back onto the project at the end, and at this point they needed final concept for the gadgets.  Some of my job was to add some polish to things other people had done (The upper left cluster), but in other some cases I had to explore a bunch of new ideas.  In cases like this you just paint or draw over the model because it's a waste of time to draw the car over and over again.

Cars 2 Videogame

I worked for a short time on the game for Cars 2.  It turned out pretty good!  Not that I can claim any credit for that.
This was for a ceiling texture in the Italy track.  It was meant to tile with itself, flipped horizontally and vertically.  Based heavily on drawings done by a Pixar artist I do not know the name of.  If you know the artist, please let me know so I can give him/her credit.
All image rights belong to Disney.

Dead

Sometimes cool ideas become real projects.  But most of the time they find a quiet corner to die in, like an escaped pet newt drying under the couch.

Memory sketch

I usually have a ton of doodles from memory littering my desk, but I thought this one would make an interesting image so I took it a bit further.  I also like to push myself into trying new techniques every once in a while.

Cool people

A couple weeks after our new baby was born, we got this gift in the mail:
It was a framed original from Bobby Chiu, along with a note congratulating us and explaining the creature (elephant mice are born the size of walnuts but grow to 3 times the size of African elephants, in case you didn't know)  We've gotten many gifts for our kids' births over the years, but I have to say this is the coolest one so far.
Also, occasionally I get requests from people who want to create models from my paintings.  They usually turn out pretty good, but I think this is the best one so far.  Nice job by Porter Vinson.  I'm including my piece below the model for comparison: